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Smooth Iterations
Taubin smoothing passes — higher = smoother surface
↺
0
8
K Neighbors
Neighbors for normal estimation — higher = more stable normals
↺
8
48
Poisson Depth
Reconstruction detail — max 8 on HF CPU (higher = slower)
↺
6
8
Outlier Removal Strength
Lower = more aggressive removal of floating points
↺
0.5
3
Voxel Size
Point cloud resolution — min 0.010 on HF CPU (smaller = slower)
↺
0.008
0.02
Output Format
obj
ply
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